Mystic Gateways The Celestial Quest Full Episodes' title='Mystic Gateways The Celestial Quest Full Episodes' />Retrouvez toutes les discothque Marseille et se retrouver dans les plus grandes soires en discothque Marseille.Cheatbook your source for Cheats, Video game Cheat Codes and Game Hints, Walkthroughs, FAQ, Games Trainer, Games Guides, Secrets, cheatsbook.Im working on a post about Phoenix for next week, but today Im going to address a few more questions about the planes of Eberron.Like much about the planes.Reviews of the Bestselling Internationally Acclaimed CONSCIOUS HEALING BOOK ONE ON THE REGENETICS METHOD.In this paradigmreworking book, author Sol Luckman.Mystic Gateways The Celestial Quest Full Episodes' title='Mystic Gateways The Celestial Quest Full Episodes' />And on the pedestal these words appear My name is Ozymandias, king of kings Look on my works, ye Mighty, and despair Nothing beside remains.Round the decay of that colossal wreck, boundless and bare the lone and level sands stretch far away.Percy Shelley, OzymandiasA sea of liquid shadows laps against black sands and basalt cliffs.A skull lies half buried in the sand, empty sockets gazing into the roiling mist.The bone isnt sun bleached, for there is no sun here only a faint glimmer from the deep violet moon that hangs in the sky.Mystic Gateways The Celestial Quest Full Episodes' title='Mystic Gateways The Celestial Quest Full Episodes' />If youre playing in Eberron, this is the plane of Mabar.If youre playing Phoenix Dawn Command it could be a realm of the Fallen in the deep Dusk.For now, set aside specific system and setting and consider the Endless Night.Those who know little of what lies beyond common reality often assume that the Endless Night is the plane of darkness that this physical trait is its defining concept.Though the plane is shrouded in shadows, this eternal gloom is just a symptom of the true nature of this place.Even the brightest day will eventually end in darkness, and the Endless Night embodies this idea.It is the shadow that surrounds every island of light, patiently waiting to consume it.This isnt the place where the souls of the living go after death, but it is the plane of death itself the hungry shadow that consumes both light and life.It is entropy, hunger and loss embodying the idea that all things will eventually end in darkness.ENVIRONSLike many of the planes, the Endless Night isnt one contiguous landscape.Rather, its layers of reality, each one a different vision of desolation and inevitable decay.In one layer a desert of black sand is broken by jagged obsidian peaks.In another layer, a once fertile valley has wasted away crumbling farms are scattered amid withered fields.Another layer is a single vast city.The fountains are dry, the walls are cracked, but rotting tapestries and chipped mosaics speak of an age of wonders.The critical thing to understand is that this cities has ALWAYS been a ruin.This is what Mabar is the end of things embodied.When mortals pass through, the idea of decay may manifest dramatically a bridge collapses, a floor gives way but come back in a week and there will be a new crumbling bridge ready to fall.These layers are symbols of inevitable entropy and lost glory the precise details may evolve and change, but the net effect remains the same.While the stage varies a desert, a ruined city, the withered remains of fertile farmland, or anything else you can imagine the story is always about loss, entropy, despair, and death.Feel free to add anything that ties to these themes.A massive battlefield filled with the intertwined bones of dragons and giants.Ossuaries and catacombs.Crumbling memorials, with names just too faded to read.Barren orchards and dried riverbeds.And tombs from tiny unmarked crypts to the death palaces of fallen rulers, necropolises filled with traps and treasures.And this being the Endless Night, some of those dead rulers still dominate their domains, whether they take the form of undead or simply malevolent will.These layers arent bound by the laws of physical space.They can be tiny, or they can be seemingly infinite.A desert may wrap back upon itself, and the alleys in a city could twist in impossible ways to always return you to the main square or you could just come to an absolute edge, where everything falls away into an endless and all consuming void.To move from one layer to another you must either employ spells of your own or find a portal that connects the two realms.Sometimes these are fairly obvious a massive gate standing alone in the desert, a pit filled with swirling shadows. 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In other cases, the connection could be entirely abstract.If you are in the valley of the Bone King and you want to get to the desert of the Queen of All Tears, the answer is simple all you have to do is sincerely cry, and the tears themselves will take you there.Of course, if you want to explore the Endless Night there are problems you will face no matter where you go.The realm itself constantly consumes light and life.In 3. 5 D D terms it is minorly negative dominant.Unless youre protected by some form of warding magics, the Night will continuously drain away your life energy, ultimately consuming your body and leaving nothing but a shadow.Even if youre protected against this effect you must still deal with the darkness.All light sources in this plane are reduced to dim light.The radius of illumination doesnt change, but no light can banish the perpetual gloom.Spells that use negative energy will be maximized variable die rolls such as damage and healing have the maximum possible result this doesnt affect attack rolls or saving throws, while spells that rely on positive energy are minimized.THE CONSUMING DARKNESSMany of the layers of the Endless Night are purely symbolic.These ruins have existed for as long as the plane itself.Many but not all.Most of the planes dont interact with one another.The armies of the Battleground endlessly battle each other they dont lay siege to the Realm of Madness.The planes are self contained and focused on their own slivers of reality.But the concept that defines the Endless Night is the hunger to consume light and life, along with the inevitable downfall of all things.And when all the forces align just perfectly, fragments of other planes can be pulled into the Endless Night.These fragments are caught on the edge of the night, the same way mortal dreams drift around the heart of the Realm of Dreams.Over time, they are drained and pulled closer to the core, until ultimately they are fully assimilated into the plane as a new bleak layer.Typically mortals will be transformed into shadows or other forms of undead immortals might become yugoloths, or twisted into dark mockeries of their former selves.The Drifting Citadel is just such a layer.This floating tower was once a library in Eberron it was part of Syrania, while in Phoenix it was created by the Faeda Concord.Now it drifts through a icy void, grand windows shattered and books fallen from their shelves.Shadows of sages clutch at books with insubstantial fingers, never able to turn a page.The angelic librarians are now tormented spirits who hunger for knowledge, draining the memories from any creature unfortunate enough to fall into their grasp.With this in mind, as you create layers of the Endless Night, consider the history of the layer.Is it a symbolic layer that has always been desolate Or is it a place that once knew light before it was consumed by the Endless Night Beyond this, you can also explore the fragments that are in the process of being consumed.Fragments of outer planes might understand whats going on and be trying to find a way to fight it but pieces stolen from the material plane may have no way to know whats happening to them.So you could have a small kingdom ruled by a tragic lord who wields great power and yet is being consumed by darkness an inescapable realm shrouded by mists, seeming cut off from the rest of the world.All of which is to say that this would be an easy way to add Ravenloft into a setting, as a piece of reality that is under siege by the dark powers of the Endless Night.In Eberron, the Mourning could be what happens when a piece of reality is consumed in which case Queen Dannel could still rule over a version of Cyre that is being consumed by shadows.It could be that this wound will never heal, and that the Mournland is now a permanent part of Eberron or it could be that given time restorative power will flow from the Eternal Dawn to restore the blighted land, creating a new Cyre.These unassimilated fragments dont have the negative dominant trait, and can contain living creatures but the consuming hunger of the Endless Night should always be felt in some way.Overall, it might seem like this is something the powers of other planes would try to stop.But the it cannot be stopped, and they know it.It is part of the machinery of reality.The Endless Night consumes and fragments are lost.Those pulled into the darkness can fight against it, but the ultimate outcome is inevitable.Were it not for the Eternal Dawn, it would eventually consume everything.But as the Night consumes, the Dawn restores, and so balance is ultimately maintained.
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